; CPU Parking is a low-power sleep state (C6) supported by most modern processors and operating systems.
; It dynamically disables CPU cores in an effort to conserve power when idle.
; Unfortunately, this power saving comes at a price: Latency when CPUs need unparked to execute code.
; Empirical evidence shows that disabling CPU core parking can make a tangible improvement in system performance.
; There are many factors that will determine precisely how effective it will be for a given situation.
; However, generally, Windows is too aggressive in its core parking, resulting in high latency during bursting CPU loads,
; stemming from the overhead of having to unpark CPU cores.
; Since bursting CPU loads are the most common type for many workloads, core parking can be a substantial drag on system performance and responsiveness.
; The Max Pre-rendered Frames setting controls the size of the flip queue.
; For each frame rendered, the CPU has to create a command buffer - which is then fed to the GPU. The Flip Queue is a queue of such command buffers.
; Why a queue? Because sometimes the CPU might not be able to create a command buffer on time (maybe it got interrupted by some OS task ... etc.)
; the queue would give a buffer of sorts and the GPU can continue to knock out frames - the CPU can then try to "catch back up" to keep the Flip Queue full.
; A large queue would buffer against frame rate inconsistencies due to the CPU not being on time but would add latency since
; the command buffers sent to the GPU process are "old" vs what is being simulated by the game.
; small queue would have low latency but if the CPU fails to keep up, the GPU won't have anything to process and
; will idle until the command buffer arrives (late) resulting in stutter.
; You can use a lower queue if your CPU is good and the game isn't too demanding on the CPU - default is 3, lowest in DX is 1.
; The Prefetch function lists the programs you launch most often, optimizing their position on the disk and speeding up their launch. This function is of no use with SSDs.
; SuperFetch is an algorithm that automatically loads the most frequently used programs into memory for faster access.
; However, this algorithm constantly writes to the same place on your SSD and offers no improvements.
; Windows Operating System will reserve a fixed percentage of 80% of the total Internet bandwidth for the QoS ie: Quality of Service.
; This will be used for Windows Updates, Program Updates etc etc.
; You can claw back this 20% and gain 100% of your bandwidth back, but this could cause some problems with Windows Updates, so bare that in mind when making changes.
; ------------------------------
; Values allowed:
; Enter a hexadecimal value indicating the reservation percentage QoS.